Nibble Stew

A gathering of development thoughts of Jussi Pakkanen. Some of you may know him as the creator of the Meson build system. jpakkane at gmail dot com

Monday, April 25, 2022

Of snaps and stratagem

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My desktop machine is running Kubuntu for a while now. As the new LTS came out I decided to update it. One major change in this release is t...
5 comments:
Tuesday, April 12, 2022

Getting web proxys and certificates working on Linux or "if it's all the same to you, I'd rather take a thousand years of the Sarlacc pit, thankyouverymuch"

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In my day job I'm a consultant. Every now and then my customer changes. This means setting up a new development environment and all that...
5 comments:
Sunday, April 3, 2022

Looking at building some parts of the Unreal engine with Meson

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Previously we have lookedbuilding the O3DE and Godot game engines with Meson. To keep with the trend let's now look at building the Un...
1 comment:
Friday, April 1, 2022

The C++ best practices game jam sample project Meson conversion

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Today is April Fool's day and also when the C++ best practices game jam begins . This is interesting because the Jam provides a modern m...
Sunday, February 20, 2022

Please provide tarball releases of your projects

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A recent trend in open source projects seems to be to avoid releasing proper release archives (whether signed with GPG or not). Instead peop...
2 comments:
Saturday, February 12, 2022

Supporting external modules in Godot game engine with Meson

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The disclaimer None of this is in upstream Godot yet. It is only a proposal. The actual code can be obtained from the meson2 branch of this...
Thursday, February 10, 2022

Typesetting an Entire Book Part IV: The Content

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In previous blog posts (such as seals this one ) we looked into typesetting a book with various FOSS tools. Those have used existing conten...
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