Res* func() {
Res *r = get_resource(); /* always succeeds for simplicity. */
if(do_something(r)) {
return r;
} else {
deallocate(r);
return NULL;
}
This is straightforward: get a resource, do something with it and depending on outcome either return the resource or deallocate it and return NULL. This requires the developer to track the life cycle of r manually. This is prone to human errors such as forgetting the deallocate call, especially when more code is added to the function.
This code is trivial, but still representative of real world code. Usually you would have many things and resources going on in a function like this but for simplicity we omit all those. The question now becomes, how would one make this function truly reliable using GCC cleanup extension. By reliability we mean that the compiler must handle all cases and the developer must not need to write any manual management code.
The obvious approach is this:
Res* func() {
Res *r __attribute__((cleanup(cleanfunc)));
r = get_resource();
if(do_something(r)) {
return r;
} else {
return NULL;
}
}
This does not work, though. The cleanup function is called always before function exit, so if do_something returns true, the function returns a pointer to a freed resource. Oops. To make it work you would need to do this:
Res* func() {
Res *r __attribute__((cleanup(cleanfunc)));
r = get_resource();
if(do_something(r)) {
Res *r2 = r;
r = NULL;
return r2;
} else {
return NULL;
}
}
This is pointless manual work which is easy to get wrong, thus violating reliability requirements.
The only other option is to put the deallocator inside the else block. That does not work either, because it just replaces a call to deallocate with a manually written setup to call the deallocator upon scope exit (which happens immediately).
This is unavoidable with the cleanup attribute. It is always called. It can not automatically handle the case where the life cycle of a resource is conditional. Even if it were possible to tell GCC not to call the cleanup function, that call must be written by hand. Conditional life cycles always require manual work, thus making it unreliable (as in: a human needs to analyze and write code to fix the issue).
In C++ this would look (roughly) like the following.
std::unique_ptr<Res> func() {
std::unique_ptr<Res> r(new Resource());
if(do_something(r)) {
return r;
} else {
return nullptr; // or throw an exception if you prefer
}
}
In this case the resource is always handled properly. It is not deallocated in the true branch but is deallocated in the false branch. No manual life cycle code is needed. Adding new code to this function is simple because the developer does not need to care about the life cycle of r, the compiler will enforce proper usage and does it more reliably than any human being.
Conclusions
GCC's cleanup attribute is a great tool for improving reliability to C. It should be used it whenever possible (note that it is not supported on MSVC so code that needs to be portable can't use it). However the cleanup attribute is not as easy to use or reliable as C++'s RAII primitives.
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